To swap between Chief’s special abilities the player must press right on the D-Pad, and then press the direction that corresponds to the ability they wish to enable. Secondly, the inclusion of these new abilities overwhelms the Xbox controller a bit. While these are all useful tools, they never saw nearly as much application for me as the grapple hook did. Latching on to a Brute to pull Master Chief to the foe so he can deliver a melee strike followed up by a couple of quick shots to finish the job feels like a perfect evolution to the character’s hit them hard and fast mentality.Īlong with the grappling hook, Master Chief also employs a thruster, a portable scanner to detect hidden enemies, and a deployable shield. Used for both navigation and combat, the grappling hook adds a sense of speed and maneuverability to The Chief’s arsenal, while not changing how it feels to play as the iconic character. The biggest ability that has been added to master Chief’s arsenal is the grappling hook. But I also can get easily overwhelmed by ever-shifting volleys of fire coming from all directions and distances, so that might also be part of why I prefer the more controlled interior battles.īut whether outside or inside, 343 Industries has outfitted its iconic emerald-clad soldier with several new abilities. While the open-world encounters are solidly designed as well, there is a level of polish and balance that developers can bring to these controlled settings that can’t be done in the open exterior setting. It is these story-connected bases that provide the best of Halo: Infinite‘s gameplay. Aside from gathering Spartan Cores, nothing in the wider world has any impact on Chief when he is clearing out one of the story locations full of Banished soldiers. A player could run straight from one story point to another if they wanted to. Halo: Infinite takes the pressure off of players even further by making anything not directly connected to the storyline optional. Missions like saving imprisoned marine squads, capturing forward operating bases, confronting named enemies, and finding Spartan Cores to improve his armor’s utility(more on these later). They do this while also making the objectives feel like they are important enough to warrant the Chief’s attention. Rather, 343 Studios keeps the game focused on a few different activity types that highlight what Master Chief has always been about: kicking alien ass. Happily, Halo: Infinite opts not to overwhelm its player with so many options that most of us aren’t going to do anyway. I know I’ve felt this way often, and it’s one of the biggest reasons why I rarely venture into the open-world genre of games. Of opening the map screen and seeing the image before them drowned in countless icons designating activities the player can participate in. One of the biggest complaints I hear many people voice about open-world games is the feeling of being overwhelmed by side content. And while there is plenty to see and do on the surface of the ring, 343 Studios has wisely decided not to go overboard when it comes to side content here. It opens up into a sweeping open-world as Master Chief returns to the surface of the nearby Halo. So, let’s talk about what this entry adds to the storied franchise.Īfter an initial introduction that features Master Chief battling his way through interior areas filled with long corridors that periodically expand into larger battle arenas, Halo: Infinite delivers its single biggest change to the franchise. But, despite this partial abandonment of the previous storyline, Halo still matters. Seeing Chief have to lead humanity against his closest friend promised an emotional battle that I was looking forward to. While some questions concerning Cortana and her war against humanity are addressed here, the disassociation between the two stories is easily my biggest complaint about Halo‘s campaign. Due to the less than stellar reception that the previous two games received, the developers decided to put a bit of distance between this game and those that came before it. You didn’t forget the last act of the previous entry, nor did you miss a side entry in the series that bridges the gap between the previous game and this one. If you played Halo 5 and the above setup for Halo: Infinite leaves you a bit confused, it’s ok. Instead, he soon finds himself being dragged back to the nearby Halo ring as Master Chief insists they return to finish their fight with The Banished. When a lone pelican spacecraft running low on power and time discovers Spartan -117, The Master Chief, floating in a field of space debris, the lone surviving pilot believes he may have found the one man who can get him out of the dangerous star system he is trapped in. Halo: Infinite is an open-world, first-person shooter(FPS)/action game developed by 343 Industries and published by Xbox Game Studios.
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